/Call of Duty 4: Modern Warfare ► All weapons

Call of Duty 4: Modern Warfare ► All weapons

Video: Call of Duty 4: Modern Warfare ► All weapons

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1. It is incorrectly referred to as an "M9", even though it has a rounded trigger guard. 2. The hammer never moves from the half-cocked position. 1. It is incorrectly used by the SAS in the campaign. 2. The hammer never moves from the decocked position. 1. The hammer never moves, even though the Deagle is a single-action handgun. 1. This example isn't an exact copy of a 1911 variant, the one it looks more like is the PX9109L. 2.

The hammer never moves from the half-cocked position, even though this is a single-action handgun. 1. It appears in "All Ghillied Up", a mission set in 1996, even though the P90 TR was introduced in 1999. 1. The fire selector is set to "oops I just broke the fire selector". 2. Even though there's nothing wrong with the reload animation, HK always recommends to do the HK-slap. 1. The fire selector is set to "oops I just broke the fire selector". 2. Even though there's nothing wrong with the reload animation, HK always recommends to do the HK-slap. 1. The sights are misaligned. 1. The bolt should be locked back. 1. It is incorrectly used by Russian soldiers in the campaign. 2.

It has the ribbed cover of an AKM instead of the smooth cover the AK-47 has. 1. Let's just forget about the fact that this is an airsoft gun. 2. The sights are misaligned. 3. It is incorrectly classified as a submachine gun in-game. 1. It is supposed to be an M4A1, but it has the barrel of an AR-15A3. 2. The fire selector is set on semi-auto. 3. When optics are mounted, the front sight and gas block disappear, which should render the weapon useless. 1. It incorrectly fires in full-auto in singleplayer. 2. The fire selector is set on semi-auto. 3. When optics are mounted, the front sight and gas block disappear, which should render the weapon useless. 1. During the draw animation, the player character disengages the safety, but the fire selector doesn't move from the safe position. 2. It is incorrectly referred to as a "G3". 3. It incorrectly fires in full-auto in singleplayer. 1. It appears in two missions set in 1996, but the G36C was developed in 2001.

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2. The safety is on. 3. The player character emptied the entire magazine, but it still has rounds in it. 1. The magazine release lever always appears forward, it's broken. 2. The bolt should be locked back. 1. It is incorrectly used by the USMC in the campaign. 1. It only holds 4 rounds in multiplayer, in singleplayer it holds 7. 2. The gun is never cocked on empty, therefore a round isn't chambered, and it shouldn't be able to fire. 1. The PSO-1 has a totally different reticle. 2. The bolt should be locked back. 1. The magazine release lever is always forward, therefore it is broken. 2. The bolt should be locked back. 1. It is incorrectly used by Russian soldiers. 1. It is incorrectly referred to as the M60E4, but the E4 has a shorter barrel. 1.

The trigger guard is missing (Akin to the real-world G&P LMT airsoft version). 1. The GP-30 uses caseless rounds, therefore it isn't necessary to flick the launcher to get rid of any cases. 1. The rocket doesn't deploy its stabilizing fins, it flies around like crazy. 2. The RPG-7 needs to be cocked after every shot. 1. It is incorrectly used by all factions. 1. It is incorrectly used by all factions. 1. It is incorrectly used by all factions. 2. The M84 appears divided in-game between the stun and the flash grenade, even though it's the same grenade..